About
Kronosapiens Labs is a technology company specializing in governance innovation.
We are interested in the future of technology as it relates to resource management and social choice, drawing influence from game design, economics, cybernetics, information theory, and political economy.
Our thesis is that through the development of more intuitive and game-like interfaces, sophisticated governance capabilities can be made more accessible.
Our main client is the Cartridge Gaming Company, where we lead developer relations for Dojo, their Cairo-based game engine.
Our most notable in-house project is Chore Wheel, a suite of collaboration tools for coliving. This project is under active development and has received grant funding from Gitcoin and Metagov.
Previously, we spent several years as a core contributor to Colony, the future-of-work platform, where we led the development of the Budget Box and Coin Machine algorithms.
We are enthusiastic, creative, and resourceful. Please reach out about projects or collaborations.
About Daniel
Before starting Kronosapiens Labs, Daniel was a member of Foursquare’s Pilgrim machine learning team, developing algorithms for modeling noisy location data.
He received an M.A. from Columbia University in QMSS, with an emphasis information theory and machine learning. You can read his thesis here.
He recieved a B.A. with high distinction from UC Berkeley, with a double major in Cognitive Science and Political Economy. While there, he was actively involved in the leadership of the Berkeley Student Cooperative.
Before going into technology, Daniel worked on a kibbutz in Israel, lived in a Buddhist monastery in Thailand, and was involved in the leadership of multiple non-profits. At various points, he lived in Los Angeles, Berkeley, New York, and Jaffa.
He grew up in Santa Monica, California, where he played on his high school drumline and became an Eagle Scout.